by odeltinha
Hello everyone, how are you? Hope you're all doing well!
We're building a Kahoot-style real-time multiplayer trivia game: players join a quiz, answer questions under time pressure, and see live results. The goal is that smooth, instant feel everyone knows from Kahoot — questions appearing at the same time for everyone, scores updating in real time, and a leaderboard that feels alive.
Right now we're hitting serious limits. The maximum we've reached is 35 simultaneous players in a single match, and the performance was terrible — timeouts, disconnections, and even the whole app going offline for a few seconds. We're hoping to scale beyond that and eventually support 50–100+ players per match without the experience degrading.
We're aware of the official Supabase community Kahoot alternative and the blog post about it — we're building something in that spirit but with more features (scheduled global matches, ELO ranking, 1v1 duels, squads) and we're hitting scalability limits at around 35 simultaneous players.
https://supabase.com/blog/meetup-kahoot-alternative
Pro license.
The user is developing a real-time multiplayer trivia game similar to Kahoot and is experiencing performance issues with database timeouts and disconnections when reaching 35 simultaneous players. They aim to scale to 50-100+ players without degrading the user experience. The user is aware of the Supabase community Kahoot alternative but requires additional features and better scalability.